Game Jam Projects
56' Barricade
A game we created at the Hungraian-Polish Game Jam, that was hosted in memory of the 1956 revolution.
56' Barricade
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Created for the Hungarian-Polish Game Jam, 2016
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Developed in Unity
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Developed By
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Peter Szegedi
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Anita Szegedi
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Anna Molnar
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Gergo Foldhazi
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Butcher The Goat, is a 2D platformer, where the players run around the level as goats trying to complete their ritual, which involves completing 4 quests: Collect the yellow and green cabbages, butcher another goat, sacrifice yourself on the altar.
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Local multiplayer
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2-4 players
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Xbox controller support
Butcher The Goat
Created for Global Game Jam 2016 in 2 days.
Developed in Unity
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Graphics and Animation: Anna Molnar
Programming: Gergo Foldhazi, Tibor Hermann
Game Design and Sound: Zsolt Varady
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Monster Tag, is a 2D local multiplayer game.
Created for Ludum Dare 33
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Local multiplayer
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4 player (Monster)Tag game!!
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Xbox controller support
Monster Tag
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Created for Ludum Dare 33 in 3 days
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Developed in Unity
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Developed By
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David Ballo
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Szabolcs Jozsa
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Gergo Foldhazi
GYMJA is a game two of us created for Ludum Dare 31 Jam.
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Collect as many stars as you can
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Survive for as long as possible
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Xbox 360 pad compatible
GYMJA
Created for Ludum Dare 31 in 3 days.
Developed in C++, using allegro 5.
Developed by:
Matt Cull
Gergő Földházi
Sound:
Tomas Daly
Treasures of the Spectral Mines, a game created for PROCJAM
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Collect as much treasure as you can
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Avoid the spirits
Treasures of the Spectral Mines
Created for PROCJAM 2014
The levels are procedurally generated using the algorithm we came up with during the jam.
Base game developed in JavaScript:
Available online: http://devseer.net/games/cave/
Rewrote game in C++, added extra features
Available from downloads.
Developed by:
Rob Moody
Gergő Földházi
CandyCrunch, a game I created in about 35 hours for a candyjam
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Throw as many candies as you can into the mouth of the Candy Cruncher
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3 types of candies
CandyCrunch
I created this game for a 2 day candy jam. Developed in C++, using allegro 5